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-
- Version
- -using jpegs to decrease package size
- -updated automake files
- -some minor fixes and tweaks
-
- Version 1.6.4
- -new aclocal
-
- Version 1.6.3
- -a bunch of different cleanups (Thanks Thue!!!)
- -even more cleanups and bugfixes (fixes some music problems)
-
- Version 1.6.2
- -new SDL_gfxPrimitives
- -fixed a music bug
- -increased sound effects volume
- -updated man page
- -increased music quality to 44khz
- -probably fixed the crash-when-dsp-is-in-use-bug
-
- Version 1.6.1
- -fixed the shot reload bug in arcade mode
- -anti aliased lines are back
- -mouse button swap added (for left-handed mice)
- -bombs avoid the player's shots faster
- -shots are removed before the end-of-wave scoring
- -updated SFont
-
- Version 1.6.0
- -fixed flyer at end of wave bug
- -fixed SDL_image.h bug
- -joystick support
- -fixed flyer at restart bug
- -penguin-command is now SDL 1.2 compatible
- -fix a bug concerning wrong video flags
- -now compiling with -Wall -pedantic
- -code cleanup
- -faster explosions
-
- **** Penguin command development divided into to branches, due to
- stability issues. This branch continues the 1.4.x series and
- is called 1.6.x .
- The 1.5.x branch won't be further developed, because it's
- too unstable.
-
- Version 1.4.?
- -removed unnecessary variables in data/Makefile.am
- -really added header newlines
- -better command line parameters
-
- Version 1.4.4
- -added a final newline to headers
- -added icon
-
- Version 1.4.3
- -This release is based on Version 1.3 due to stability issues.
- Following things have not been reincorporated, yet:
- -OpenGL support
- -fullscreen update every frame
- -added man page
- -fixed bomb-off-screen bug (thanks Kristopher Allan Kersey)
- -now up to 8 channels for sound effects
- -score is displayed properly
-
- Version 1.4.2
- -fixed mouse cursor bug (thanks Thue)
- -new SFont version -> fixes highscore bug (thanks to all people reporting this)
-
- Version 1.4.1
- -new SFont version -> fixes some bugs with text input
- -now doing full screen update every time
-
- Version 1.4
- -main menu can be left with ESC
- -added ALT-ENTER fullscreen toggle
- -screen fadeout when quit
- -added pause function
- -better configure script
- -removed a lot of warnings and added the -Wall switch
- -explosions are much faster now
- -new mouse cursor
- -added new enemy: bomb-dropping flyers
- -added new title screen: thanks to Shane Simmons
- -new background
- -added experimental GL support
- -faster graphics
- -bugfixes
- -removed one .mod
- -removed SDL_mixer library
-
- Version 1.3
- -better shot creation code
- -less missile splits in high levels
- -new game mode: arcade
- -added new sound effects, music fade ins and outs
- -new GPL'ed music
- -added command line help
- -slightliy faster shots
- -help screen for arcade mode
- -now using SDL 1.1.5, which is required now
- -faster alpha blits
- -new mixer
- -cool screen fades
-
- Version 1.2
- -the shots have better lines
- -different detail modes
- -changed the web site to http://members.linuxstart.com/~karlb/
- -less CPU usage in credits screen and some others
- -fixed a bug that could cause the game to crash when updating very, very
- many pixles.
- -fixed a bug that made the score number appear on the title screen.
- -the starting wave can now be selected
- -works in 8 bpp, too
- -data files are now copied to $(datadir)/games/penguin-command according
- to FHS
- -older versions crashed when shooting at the right egde of the screen
- ->fixed
- -new SFont version
-
- Version 1.1
- -No problems with SuSE 6.2, but no check for libpng, either
- -faster menu
- -the highscore list is shown properly after the game has been lost
- -added "Defend Cities!" message when starting a wave
- -missiles are longer
- -removed unneccesary jpeglib
- -fixed some bugs when starting a game twice without quitting
- -more waves
-
- Version 1.0
- -fixed a bug when entering no name to the hiscore list. Now
- CmdrTaco is filled in, when no name has been entered :-)
- -new music
- -again the font has been slighly improved
- -better check for header files in configure
- -the shots are a bit faster, which makes the game a bit easier.
- -better configure.in (looks for zlib)
- -added a menu to the title screen with
- o quit button
- o start game button
- o credits screen
- o highscore button
- o help screen
- -added a cool cursor! (and a not so cool HW-cursor)
- -the shots are more precise
-
- Version 0.8
- -added cute explosions
- -slightly better font
- -the gamespeed is more constant across different computers
- -added a hiscore table
- -added command line options
-
- Version 0.6
- -first release